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	<title>Occlusion Fields</title>
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	<link>http://occlusionfields.wordpress.com</link>
	<description>Rants and raves about the career and life of a starving artist.</description>
	<lastBuildDate>Fri, 20 Jun 2008 10:10:28 +0000</lastBuildDate>
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		<title>Occlusion Fields</title>
		<link>http://occlusionfields.wordpress.com</link>
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		<item>
		<title>Hello world!</title>
		<link>http://occlusionfields.wordpress.com/2008/06/20/hello-world/</link>
		<comments>http://occlusionfields.wordpress.com/2008/06/20/hello-world/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 10:10:28 +0000</pubDate>
		<dc:creator>occlusionfields</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.editmygame.com/wordpress/?p=1</guid>
		<description><![CDATA[Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occlusionfields.wordpress.com&amp;blog=3878738&amp;post=32&amp;subd=occlusionfields&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/occlusionfields.wordpress.com/32/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/occlusionfields.wordpress.com/32/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/occlusionfields.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/occlusionfields.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/occlusionfields.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/occlusionfields.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/occlusionfields.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/occlusionfields.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/occlusionfields.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/occlusionfields.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/occlusionfields.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/occlusionfields.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/occlusionfields.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/occlusionfields.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/occlusionfields.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/occlusionfields.wordpress.com/32/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occlusionfields.wordpress.com&amp;blog=3878738&amp;post=32&amp;subd=occlusionfields&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">occlusionfields</media:title>
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		<item>
		<title>Fantasy Bridges Pack (I)</title>
		<link>http://occlusionfields.wordpress.com/2008/06/09/fantasy-bridges-pack-i/</link>
		<comments>http://occlusionfields.wordpress.com/2008/06/09/fantasy-bridges-pack-i/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 13:18:17 +0000</pubDate>
		<dc:creator>occlusionfields</dc:creator>
				<category><![CDATA[Bits]]></category>
		<category><![CDATA[Game Editors]]></category>
		<category><![CDATA[fantasy bridge model pack]]></category>

		<guid isPermaLink="false">http://occlusionfields.wordpress.com/?p=30</guid>
		<description><![CDATA[Today I modeled and textured a couple of stone bridges. In a couple of more days I hope to put up online my new website, dedicated mainly to content packs and this blog will be moved there as well. The models were created in Softimage ModTool, just for the sake of it. More info and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occlusionfields.wordpress.com&amp;blog=3878738&amp;post=30&amp;subd=occlusionfields&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Today I modeled and textured a couple of stone bridges. In a couple of more days I hope to put up online my new website, dedicated mainly to content packs and this blog will be moved there as well. The models were created in Softimage ModTool, just for the sake of it. More info and free download of this great piece of software <a href="http://www.softimage.com/products/modtool/" target="_blank">here</a>. The pack will feature all models in dts format, the modtool project with all the scenes, LOD and secondary UV sets with <a href="http://en.wikipedia.org/wiki/Ambient_occlusion" target="_blank">Ambient Occlusion</a> maps for COLLADA friendly engines, such as <a href="http://www.blade3d.com" target="_blank">Blade3D</a>.</p>
<p><img src="http://api.photoshop.com/home_7745955a37ca4263b35ae749d57b4a48/adobe-px-assets/826ed7cc1d4e435db8b34ab8507f2cbc" alt="fantasy bridge" width="549" height="308" /></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">occlusionfields</media:title>
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			<media:title type="html">fantasy bridge</media:title>
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	</item>
		<item>
		<title>Constructor Lightmaps (II)</title>
		<link>http://occlusionfields.wordpress.com/2008/06/08/constructor-lightmaps-ii/</link>
		<comments>http://occlusionfields.wordpress.com/2008/06/08/constructor-lightmaps-ii/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 20:41:30 +0000</pubDate>
		<dc:creator>occlusionfields</dc:creator>
				<category><![CDATA[Bits]]></category>
		<category><![CDATA[Game Editors]]></category>
		<category><![CDATA[lightmaps tge]]></category>

		<guid isPermaLink="false">http://occlusionfields.wordpress.com/?p=29</guid>
		<description><![CDATA[Interesting. Though the loading times of a mission is affected (first time: can it become persistent so that only modified objects need rebuild the lightmaps? no idea) the results are quite nice. Clean, day light with proper shadows and all. Click on the image for more resolution.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occlusionfields.wordpress.com&amp;blog=3878738&amp;post=29&amp;subd=occlusionfields&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Interesting. Though the loading times of a mission is affected (first time: can it become persistent so that only modified objects need rebuild the lightmaps?  no idea) the results are quite nice. Clean, day light with proper shadows and all. Click on the image for more resolution.</p>
<p><a class="aligncenter" href="http://api.photoshop.com/home_7745955a37ca4263b35ae749d57b4a48/adobe-px-assets/9e204abbf8f548869fff38e2354416f2" target="_blank"><img src="http://api.photoshop.com/home_7745955a37ca4263b35ae749d57b4a48/adobe-px-assets/9e204abbf8f548869fff38e2354416f2" alt="constructor lightmaps" width="411" height="248" /></a></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">occlusionfields</media:title>
		</media:content>

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			<media:title type="html">constructor lightmaps</media:title>
		</media:content>
	</item>
		<item>
		<title>Constructor Lightmaps</title>
		<link>http://occlusionfields.wordpress.com/2008/06/07/constructor-lightmaps/</link>
		<comments>http://occlusionfields.wordpress.com/2008/06/07/constructor-lightmaps/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 20:14:31 +0000</pubDate>
		<dc:creator>occlusionfields</dc:creator>
				<category><![CDATA[Game Editors]]></category>
		<category><![CDATA[constructor bridge tge]]></category>

		<guid isPermaLink="false">http://occlusionfields.wordpress.com/?p=27</guid>
		<description><![CDATA[I didn&#8217;t know this, Constructor does a pretty good job on making lightmaps for DTS objects. Thing is: when do we get to see these exported over to TGE or TGEA?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occlusionfields.wordpress.com&amp;blog=3878738&amp;post=27&amp;subd=occlusionfields&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t know this, Constructor does a pretty good job on making lightmaps for DTS objects. Thing is: when do we get to see these exported over to TGE or TGEA?</p>
<p><img src="http://api.photoshop.com/home_7745955a37ca4263b35ae749d57b4a48/adobe-px-assets/e6666f06c305418f8dd50d061072967b" alt="" width="467" height="661" /></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">occlusionfields</media:title>
		</media:content>

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	</item>
		<item>
		<title>xsi2dts Exporter radio silence</title>
		<link>http://occlusionfields.wordpress.com/2008/06/06/xsi2dts-exporter-radio-silence/</link>
		<comments>http://occlusionfields.wordpress.com/2008/06/06/xsi2dts-exporter-radio-silence/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 20:56:42 +0000</pubDate>
		<dc:creator>occlusionfields</dc:creator>
				<category><![CDATA[Game Editors]]></category>
		<category><![CDATA[torque exporter softimage]]></category>

		<guid isPermaLink="false">http://occlusionfields.wordpress.com/?p=26</guid>
		<description><![CDATA[It&#8217;s well over a year since Softimage XSI exporter for Torque is in beta. I wanted to check back on the old thing and see if i can do something with it. And i did: After a couple of small issues i managed to export a shape, collision nodes (i suppose others nodes are supported) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occlusionfields.wordpress.com&amp;blog=3878738&amp;post=26&amp;subd=occlusionfields&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s well over a year since Softimage XSI exporter for Torque is in beta. I wanted to check back on the old thing and see if i can do something with it. And i did:</p>
<p>After a couple of small issues i managed to export a shape, collision nodes (i suppose others nodes are supported) and animation with sequences. All it needs is a bit of love and a shiny release. Mat Summers from Dark Industries (the coder behind this exporter) must be hooked really hard on some other things. Well, we can wait a litlle longer I suppose. Maybe he decides to release the beta as open source so others can pick up on it? Dunno.</p>
<p>The weirdest thing is the hierarchy (start01, base01 and where each go) but it works. LOD also seem to work but I know 1.5.2 has some issues with lod drawing so I have to check on that first.</p>
<p><a class="aligncenter" href="http://api.photoshop.com/home_7745955a37ca4263b35ae749d57b4a48/adobe-px-assets/7c04138cc8074c38a4c0a6e638af9f29" target="_blank"><img src="http://api.photoshop.com/home_7745955a37ca4263b35ae749d57b4a48/adobe-px-assets/7c04138cc8074c38a4c0a6e638af9f29" alt="" width="451" height="292" /></a></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">occlusionfields</media:title>
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	</item>
		<item>
		<title>Unity3d on a stick</title>
		<link>http://occlusionfields.wordpress.com/2008/06/06/unity3d-on-a-stick/</link>
		<comments>http://occlusionfields.wordpress.com/2008/06/06/unity3d-on-a-stick/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 00:58:03 +0000</pubDate>
		<dc:creator>occlusionfields</dc:creator>
				<category><![CDATA[Bits]]></category>
		<category><![CDATA[Game Editors]]></category>
		<category><![CDATA[unity3d wii console]]></category>

		<guid isPermaLink="false">http://occlusionfields.wordpress.com/?p=25</guid>
		<description><![CDATA[The Unity3D engine goes with Wii. Announced a while ago, the support for the tiny white console arrived. Read more on the Unity3D website here.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occlusionfields.wordpress.com&amp;blog=3878738&amp;post=25&amp;subd=occlusionfields&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://unity3d.com/images/front/banner3.jpg" alt="" width="463" height="238" /></p>
<p>The Unity3D engine goes with Wii. Announced a while ago, the support for the tiny white console arrived. Read more on the Unity3D website <a href="http://unity3d.com/unity/features/wii-publishing" target="_blank">here</a>.</p>
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		<title>Torque Buildings, Constructor</title>
		<link>http://occlusionfields.wordpress.com/2008/06/05/torque-buildings-constructor/</link>
		<comments>http://occlusionfields.wordpress.com/2008/06/05/torque-buildings-constructor/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 20:54:54 +0000</pubDate>
		<dc:creator>occlusionfields</dc:creator>
				<category><![CDATA[Game Editors]]></category>
		<category><![CDATA[torque csg constructor]]></category>

		<guid isPermaLink="false">http://occlusionfields.wordpress.com/?p=22</guid>
		<description><![CDATA[I checked the new Constructor build (new for me) and played around for a couple of minutes.I noticed it has a few issues with the player collision, but not all the time. However, true CSG editor for its price tag (free for registered users). Check the official page here. You can also get the files [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occlusionfields.wordpress.com&amp;blog=3878738&amp;post=22&amp;subd=occlusionfields&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I checked the new Constructor build (new for me) and played around for a couple of minutes.I noticed it has a few issues with the player collision, but not all the time. However, true CSG editor for its price tag (free for registered users). Check the <a href="http://www.garagegames.com/products/torque/constructor/" target="_blank">official</a> page here. You can also get the files for free from Box.net (will be moved once i get the website up and running).</p>
<p><img src="http://api.photoshop.com/home_7745955a37ca4263b35ae749d57b4a48/adobe-px-assets/dc5fb0e75cf3443f838c5f42c42e2f57" alt="Constructor" width="431" height="600" /></p>
<p><a href="http://www.box.net/shared/xnuxikc8wk" target="_self"><img src="http://api.photoshop.com/home_7745955a37ca4263b35ae749d57b4a48/adobe-px-assets/4eaecdc65780436588e395e4d0cb889a" alt="" /></a></p>
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			<media:title type="html">Constructor</media:title>
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		<title>Blender Development Update</title>
		<link>http://occlusionfields.wordpress.com/2008/06/03/blender-development-update/</link>
		<comments>http://occlusionfields.wordpress.com/2008/06/03/blender-development-update/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 10:04:55 +0000</pubDate>
		<dc:creator>occlusionfields</dc:creator>
				<category><![CDATA[Game Editors]]></category>
		<category><![CDATA[blender game editor]]></category>

		<guid isPermaLink="false">http://occlusionfields.wordpress.com/?p=21</guid>
		<description><![CDATA[This video demos some additions to the apricot branch of blender for snapping, library browsing and baking. I like the snapping feature in particular. Enjoy.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occlusionfields.wordpress.com&amp;blog=3878738&amp;post=21&amp;subd=occlusionfields&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This video demos some additions to the apricot branch of blender for snapping, library browsing and baking. I like the snapping feature in particular. Enjoy.</p>
<p style="text-align:left;"><span style="text-align:center; display: block;"><a href="http://occlusionfields.wordpress.com/2008/06/03/blender-development-update/"><img src="http://img.youtube.com/vi/iXIXrDH6GNs/2.jpg" alt="" /></a></span></p>
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		<title>Noesis Interactive™ Mod Your World™ Products Now Available through IGN Entertainment</title>
		<link>http://occlusionfields.wordpress.com/2008/06/03/noesis-interactive%e2%84%a2-mod-your-world%e2%84%a2-products-now-available-through-ign-entertainment/</link>
		<comments>http://occlusionfields.wordpress.com/2008/06/03/noesis-interactive%e2%84%a2-mod-your-world%e2%84%a2-products-now-available-through-ign-entertainment/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 09:35:42 +0000</pubDate>
		<dc:creator>occlusionfields</dc:creator>
				<category><![CDATA[Bits]]></category>
		<category><![CDATA[noesis softimage steam]]></category>

		<guid isPermaLink="false">http://occlusionfields.wordpress.com/?p=19</guid>
		<description><![CDATA[Noesis Interactive Mod Your World Product Line Now Available through IGN Entertainment’s Direct2Drive Products enable video gamers to create Characters, Props, and Levels for Source Powered Games Noesis Interactive today announced the immediate availability of eight products in the Mod Your World product family as downloads on IGN’s Direct2Drive (http://www.direct2drive.com). “We’ve been working with Modcenter [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occlusionfields.wordpress.com&amp;blog=3878738&amp;post=19&amp;subd=occlusionfields&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Noesis Interactive Mod Your World Product Line Now Available through IGN Entertainment’s Direct2Drive</p>
<p>Products enable video gamers to create Characters, Props, and Levels for Source  Powered Games</p>
<p>Noesis Interactive today announced the immediate availability of eight products in the Mod Your World product family as downloads on IGN’s Direct2Drive (<a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.direct2drive.com/">http://www.direct2drive.com</a>).</p>
<p>“We’ve been working with Modcenter to promote our free tutorials on Fileplanet, so making our entire product line available on Direct2Drive is a logical next step,” said Dave Larson, CEO of Noesis Interactive. “We’re very excited about the opportunity to work with the IGN team to provide further support for modders around the world.”</p>
<p>Noesis Interactive is developing the Mod Your World DVD series to put all gamers on the fast track to designing, building, and integrating 3D characters, props and maps into their favorite games – beginning with Half Life 2. Working with industry leaders Valve, Softimage, and Autodesk, Noesis is delivering DVDs designed by video gamers that dissects and streamlines the entire process into easy-to-understand lessons.</p>
<p>The current Mod Your World lineup includes: Advanced Source Level Design, 3D Content Creation with XSI, Character Design &amp; Integration with Half-Life2 (XSI, Max, or Maya), Custom Props &amp; Animation for Source Powered Games (XSI or Maya), and Advanced Character Animation With XSI.</p>
<p>Pricing and Availability:<br />
3D Content Creation with XSI and Character Design &amp; Integration with Half-Life 2 are available at a price of $39.95 each.<br />
Custom Props &amp; Animation for Source Powered Games, Advanced Character Design,and Advanced Level Design are available at a price of $49.95 each. All products can be downloaded directly from <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.direct2drive.com/">http://www.direct2drive.com</a>.</p>
<p>About Noesis Interactive:<br />
Noesis Interactive is a Left Coast Digital venture whose goal is expanding the knowledge and creativity of video gamers around the world, beginning with the Mod Your World product family. For more information visit <a href="http://www.noesisinteractive.com/">www.noesisinteractive.com</a>.</p>
<p>About IGN Entertainment:<br />
IGN Entertainment, a unit of Fox Interactive Media, Inc., is a leading Internet media and services provider focused on the videogame and entertainment enthusiast markets. Collectively, IGN’s properties reached more than 30 million unique users worldwide in the month of November 2007, according to Internet audience measurement firm comScore Media Metrix. IGN’s network of videogame-related properties (IGN.com, GameSpy, FilePlanet, TeamXbox, Direct2Drive and others), is the Web’s number one videogame information destination and attracts one of the largest concentrated audiences of young males on the Internet. IGN also owns and operates the popular movie-related website, Rotten Tomatoes and one of the leading male lifestyle Websites, AskMen.com. In addition, IGN provides technology for online game play in videogames. IGN is headquartered in the San Francisco Bay Area, with offices throughout the U.S. and in Montreal.</p>
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		<title>New Blender movie: Big Buck Bunny</title>
		<link>http://occlusionfields.wordpress.com/2008/06/02/new-blender-movie-big-buck-bunny/</link>
		<comments>http://occlusionfields.wordpress.com/2008/06/02/new-blender-movie-big-buck-bunny/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 20:42:15 +0000</pubDate>
		<dc:creator>occlusionfields</dc:creator>
				<category><![CDATA[Bits]]></category>
		<category><![CDATA[Blender OpenSource Movie]]></category>

		<guid isPermaLink="false">http://occlusionfields.wordpress.com/?p=18</guid>
		<description><![CDATA[The second movie created entirely in Blender, the open source maverick. Last time I checked they had all sorts of interesting features, subdivision modeling and everything. I still can&#8217;t stand that interface, regardless the $0 tag. Check this page for all formats available. Or enjoy the youtube version here.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=occlusionfields.wordpress.com&amp;blog=3878738&amp;post=18&amp;subd=occlusionfields&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The second movie created entirely in Blender, the open source maverick. Last time I checked they had all sorts of interesting features, subdivision modeling and everything. I still can&#8217;t stand that interface, regardless the $0 tag.</p>
<p>Check <a href="http://www.bigbuckbunny.org/index.php/download/" target="_blank">this page</a> for all formats available. Or enjoy the youtube version here.</p>
<span style="text-align:center; display: block;"><a href="http://occlusionfields.wordpress.com/2008/06/02/new-blender-movie-big-buck-bunny/"><img src="http://img.youtube.com/vi/YE7VzlLtp-4/2.jpg" alt="" /></a></span>
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